The definitive 16.5-hour formula-based system to create professional 3D human figures for animation and games.
Comprehensive step-by-step training. No skipped steps. Watch every polygon being placed.
Learn Riven's unique formulas to model human figures from scratch without needing reference images.
Get access to all the .blend files to study the topology and progress at your own pace.
"I teach you exactly which button to click and why."
Riven Phoenix is an industry expert in both 2D anatomy and 3D modeling. His courses strip away the confusion of complex software like Blender, replacing it with a clear, logical system. You will not just learn to model; you will understand **Topology**, **Edge Flow**, and **Anatomical Structure** in 3D space.
Lectures
Formula Based
14 Modules. From the Default Cube to a Complete Human.
Establishing the primary block-out of the torso and limbs.
Get Full AccessSculpting the flow of the neck and chest muscles.
Defining the abdominal muscles with correct topology.
Modeling the Quadriceps, Knees, and Calves.
Biceps, Triceps, and Forearm topology.
Modeling the Trapezius, Latissimus Dorsi and Scapula area.
Complex topology for the ankle, heel, and toes.
Extensive guide to modeling the palm, thumb, and fingers.
Finalizing the T-Pose/Relaxed Pose.
Detailed modeling of the jaw, gums, tongue and lower teeth.
Modeling the upper dental arch.
Merging the internal mouth structure with the main head mesh.
"Absolutely fantastic course! The pacing was excellent and perfectly detailed the reasoning behind many of his movements... 10/10 for me."
- Michael Mendes
3D Artist"The power of Blender is really brought out with this formula based method... Amazing doesn't come close to describing this valuable, time saving method."
- James DelBianco
Blender User